There are no side missions really, only a few smaller missions, but there's enough to keep people entertained and to keep it feeling open, even though you're technically being creatively steered down a narrow, linear path. Yes, you have specific missions that kind of make it linear, but there's nothing stopping you from going to a known enemy hideout and cleaning house. Firstly, the game is huge and it's one of the only FPS games I can think of that is truly an open world. This way you can read the bad points with these in your head - instead of automatically forming an opinion based on all the bad points. Let’s get the shortest part of this review over with: the good points. I had to dig a little but there's some glimmer of hope in this heart of darkness, but perhaps that's just one of the diamonds that the game seems to randomly scatter into awkward places for no reason whatsoever. Yes it's repetitive, yes it's a simplistic shooter at heart, but there's something appealing about it. Far Cry 2 is more of THE game NOT to own. It really was THE game to own back in 2004. It was the game that people stress tested their machines with it had unprecedented amounts of foliage, lighting effects, and A.I. The original Far Cry game was a pinnacle of gaming in its time.
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